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Venom is a high-HP, fast-moving Vanguard built to wreak havoc on the enemy backline. With the highest mobility of any tank, he excels at closing gaps and applying relentless pressure to key targets. This guide starts with an overview and a breakdown of his abilities—perfect for newcomers looking to understand his kit.
Venom Overview
- Role: Vanguard (Tank)
- Difficulty: One-star (Easy to learn, hard to master)
- Playstyle: Disruptive tank who excels at breaking enemy formations and creating space
Abilities
Primary Attack: Dark Predation
- Burst of four tentacles effective at close to mid-range
- Incorporate Quick Melee between bursts for extra damage
- Keep enemies within 15m to ensure all tentacles connect
Secondary Attack: Cellular Corrosion
- Emits tentacles that latch onto nearby enemies
- Slows enemies and detonates after a short duration
- Stay close to keep tentacles attached or they’ll detach with no damage
Movement Ability: Venom Swing
- Propels Venom by latching onto surfaces
- Turn off “Easy Swing” in hero settings for better accuracy
- Can perform 3-4 bunny hops if momentum is maintained
Ability: Frenzied Arrival
- Dive from height to deal damage and knock enemies up
- Coordinate with team for maximum crowd control effect
- Can be activated by walking off elevated surfaces
Ability: Symbiotic Resilience
- 15-second cooldown defensive ability
- Activate at low health (150-200 HP) to maximize shield gain
- Critical for survival when in enemy backline
Ultimate: Feast of the Abyss
- Area-of-effect attack dealing significant damage
- Grants substantial shield upon hitting enemies
- Higher HP enemies hit = more shield gained
Optimal Combo
- Setup: Position on wall near enemies (don’t use swing to engage)
- Engage: Leap off wall → Frenzied Arrival (knocks enemies up)
- Control: Use Corrosion immediately to slow enemies
- Damage: Apply primary fire while keeping close to tethered enemies
- Finish: Activate Ultimate just before Corrosion ends
- Result: Kills targets below 250 HP (275 HP with Mantis damage boost)
Team-Ups
Spider-Man
- Causes symbiotic explosion (50 damage)
- Great for diving enemy backline
Penny Parker
- Symbiotic explosion (50 damage)
- Gains 50% damage reduction
Gameplay Loop
Engage Phase
- Set up on wall above choke point
- Wait for enemies to pass through
- Slam onto support heroes
- Apply Grasp + primary fire
Disengage Phase
- Use Symbiotic Resilience if low health
- Swing out of fight when shield depletes
- Hide on wall out of enemy sight
- Get healed and prepare to re-engage
Advanced Tips
Wall Positioning
- Set up on walls where you can see enemies but they can’t see you
- Use third-person camera to scout areas
- Wait for enemies to push through choke points before engaging
Bunny Hop Technique
- Swing until top speed, then release
- Spam jump right before hitting ground (easier with scroll wheel)
- Use for quick escapes or returning from spawn
Target Priority
- Focus on Strategists and Duelists in backline
- Avoid attacking other Vanguards (minimal damage)
